Space Invaders
Brief Game Description
This game is a small demo in Xna 2d.Parallaxing background was the highlight of this project,turned out better than I expected.
The rule is to evade from drones and collect 3 fuel cans to advance. Evading from drones gets tougher as the level progresses. The core gameplay is unpredictable and the main goal is to collect all three cans to refuel.
Even though the gameplay is not the most innovative part of the game, 2d design was.
Wall Guardian
Brief Game Description
This game physics is based on collision. It’s an uncomplicated game that consists of 28 bricks, 1 ball and a paddle to guide the ball. The game screen is covered by 4 walls on each side. A ball travels across the screen bouncing off these four walls. Bricks appear from the left side of the game screen and gradually move at a constant speed towards the right side. The mission of the player is to prevent bricks from colliding with the wall by guiding the ball through paddle and eliminate bricks (1 hit by the ball eliminates that particular brick). If 10 or more bricks collide the wall player loses the game. Failing to guide the ball also results in losing the game. Successfully hitting 22 bricks results in an instant win.
Personal objectives were to gain familiarity with programming a 2d game using XNA 2D.


Flying Saver
Brief Game Description
The player controls an insectivore’s helicopter in this game as the player tries to rescue all the hostages. The objective of the player is to rescue all the hostages and take them to their home tree. Leaving behind any hostage or colliding with the enemies will result in losing the game. There is a fuel count for the helicopter and depleting the fuel count to zero will result in losing the game. The player must rescue all the hostages within the fuel limit to win the game. The helicopter's upward thrust is very sensitive and the player has to adjust to its unique controls. Another game development practice achieved using XNA.
XNA 2D Particle Effects Demo
Brief Description
Particle effects demo done using XNA 2D.
Piranha Dungeon
Brief Description
 The player must escape flesh-eating enemies and reach safety. Players will control a dwarf and the mission is to escape the dungeon and avoid enemies who reduce health when they get in touch with the dwarf. On this adventure, players must go through puzzles and collect health packs to increase health. The speed differs from each enemy which makes the game interesting. This game demo gets its inspiration from Bomberman.

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