Duties
• Monitored game development to ensure high standards of quality.
• Designed core gameplay mechanics in collaboration.
• Implemented early prototypes in unity.
• Designed puzzles within core gameplay constraints.
• Designed and implemented level layouts.
• Ensured quality in gameplay pacing and narrative design.
• Delivered gameplay demo presentations to an audience.
• Provided weekly and monthly reports to senior managers on performance.
• Updated game design and level design documentation throughout the game development life cycle.
• Playtested to identify game design and technical bugs.
• Report technical bugs through trello and rectify game design bugs.
• Organize playtest feedback and maintain work pipeline through perforce.
Brief Game Description
In Ross the game, the player takes on the role of Ross, an alien to the humans. The objective is to escape human captivity in a secret laboratory using his telepathic mind control abilities, undetected. The game art  is heavily inspired off of the 1947 Roswell New Mexico crash conspiracy theories.
The game is a side-scrolling stealth puzzler; the player moves from the left side of the screen to the right side in order to reach the exit at the end of each level, inferring he is traversing through to reach upper levels of the secret laboratory.
Key Features
• Mind control humans around you.
• Trap humans as you move through the level undetected.
• Discover new solutions to levels that no-one else has thought of.
• Use technology in the laboratory to your advantage.
• Hide, evade and tumble through vents, as Ross.

Gameplay
Level Layouts
Iterative Game Design
 Game Design Documentation

Back to Top