Duties

• Designed core gameplay mechanics.
• Programmed gameplay mechanics in the Unity engine.
• Implemented prototypes in unity.
• Designed puzzles within core gameplay constraints.
• Designed and implemented level layouts.
• Ensured design reflected quality in gameplay pacing and narrative design.
• Delivered gameplay demo presentations to an audience.
• Updated game design and level design documentation throughout the game development life cycle.
• Playtested to identify game design and technical bugs.

Brief Game Description
 The goal of the player is to guide the pods containing humans to their respective ships. Even though pods are very advanced, as any object they are affected by gravity. As the player maneuvers the pod through structures they manipulate different kinds of objects to succeed their goal. The pods will be located at the top end of the screen on every level and the respective ships will be located at the bottom.
The player can release the pod by clicking on the vessel holding the pod. Thus the journey through gravity and friction begins. The player has to guide the pod through a lot of structures built around to reach its respective ship. Most of these structures serve as a boon to the player as they are built to travel from pod to the respective ship. Like any puzzle game on the market, the levels get progressively tougher. 
Story
In the future man has set his foot on alien planets but little did they know there are superior beings in this universe. Most of them are captured and kept as prisoners in their pods. Gods have seen the horror show of these aliens far too long, they have started to take matters in their own hands. The player is a God who wishes to revive humans in an alien planet from their cryogenic state. To rescue humans you have to control wind flows, gravity, machines around the environment and destroy structures in an orderly fashion. 
Gameplay
Documentation

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